Separate video generation from sprite delivery
Begin with a rights-cleared source clip and a dated record of how it was made. Keep the exact prompt, authorized references, visible model path, output file, and selection notes together. The checked MiniMax repository documents H3 as an audio-video generation system and lists games as a scenario; it does not document a sprite extractor, transparent-frame exporter, animation-state classifier, or atlas packer. Treat every frame as candidate source material rather than a finished game asset, and verify current SEELE access before assuming any H3 input or output control is available.
- Source clip and generation record
- Rights and identity status
- Declared animation state
- Target engine and delivery contract